For people interested in a split controller method of playing on a modern console without using two full size controllers, the Splitfish Dual SFX Evolution PS3 controller looks like a fair bet.
Very similar to the old HORI Separate Controller for the PS2, this set-up enables play using split halves of, in effect, the same controller. I would imagine this would work fine with a Titan One adapter.
My personal last resort, Amazon, have a batch in presently. Worth a look.
Very reminiscent of the old JoyTech Mini-Jolt joypads, the joypad above is a chopped effort for SpecialEffect. They are quite easy to do, using a mix of a rotary cutting tool, packing material (I use bits cut from a margarine tub), hot glue and a few packs of black SUGRU. The one above has the right-thumb-stick removed as it was not possible for the customer to use as is. To circumvent the power lost from that I built an optional set of Titan One profiles (based on a OneSwitch system) to enable the plugin switch (connected to R3) to act as a modifier.
This modifier enables the user to swap modes on the fly. For instance, hold the switch, push right and the left-stick becomes the right-stick. Hold the switch and pull down, and it becomes a six-axis controller. There's other modes for one-switch driving, FPS/walking simulator modes and loads more. You can grab the scripts here if interested, or get in touch for more help.
Published by OneSwitch.org.uk Wednesday, 12 October 2016 10:11 pm.
Fantastic to see Dan's concept for an accessible remote control hand-set come to fruition with thanks to the 3D design and printing skills of my friend Shaz Hossain.
Published by OneSwitch.org.uk Saturday, 1 October 2016 4:46 pm.
Published by OneSwitch.org.uk Thursday, 29 September 2016 9:06 pm.
Programming with a switch is not an easy thing. Programming is not easy full stop, but it can be huge fun. Christopher Hills shows how he's getting into the hobby/profession with iOS switch access and Swift.
For PC users, it's possible to use some custom (free) software I can provide and Windows on screen keyboard to do similar things. Using some type of notepad might help too.
Some well known game languages include Scratch, Game Maker and Twine. There's a nice list at at ScienceBuddies.org. Additionally, it's possible in theory, to design levels in things like Little Big Planet and Boulder Dash using OneSwitch Pulse that I can also supply.
Published by OneSwitch.org.uk Saturday, 24 September 2016 4:14 pm.
The Shout Box pictured above was a tie up between OneSwitch and the very talented Jason Hotchkiss of 1D Pong fame. It allows a person to make any sound (down to a gentle puff of breath) to act as switch input. This can be converted to latched, pulsed or momentary (held until released) output at the flick of a switch.
The dial lets you adjust the sensitivity from the lightest breath to a shout (hence the name). It's pretty brilliant in use, running off 3x AA batteries, and a very easy way to give someone an extra input to control a switch adapted gadget or game.
OneSwitch is undergoing a make-over right now in the back-ground, but expect to see the ShoutBox and more appear a little later this year when the site is rolling again.
Published by OneSwitch.org.uk Monday, 19 September 2016 8:36 am.
Great news for switch users with Apple's iOS10 yearly big operating system update comes in the form of the new "Hold at Point" mode. This enables switch users to (finally) press a switch for different lengths of time quickly at a fixed point. The video above from the ACE Centre explains more along with this iOS10 guide from AbleNet.
This makes a lot of previously unplayable "tap to play" games playable. These include Uppercup Football, Fotonica, Badland (as in the video), Ski Safari: Adventure Time, Alto's Adventure (try Zen mode), 100 Balls type games and so on. It also opens up some fantastic cause and effect and creative apps such as Beamz and Garage Band. Thank you Apple. And where are you Google?