Tmema's software transforms every vocal nuance into correspondingly complex, subtly differentiated and highly expressive graphics. These visuals not only depict the singers' voices, but also serve as controls for their acoustic playback."
...all games were played with a single button. GameAccessibility.com are running a challenge to redesign controllers for one button play (for fun). More Forum pictures here. Feel free to add your own mock ups.
The game was an animated Western, where you simply had to hit your button to fire at baddies as soon as they started to attack you. Shoot too soon, and you'd be hung. Cheerful!
Reminds me a little of the very basic but fun one switch game "Gunslinger" which can be downloaded from the OneSwitch library.
The instrument will allow severely physically disabled children to make music through a combination of sensors linked to hand or eye movement and computer technology. A prototype may be ready by Christmas 2008.
Wish I could say more, but I can't...
The organisers are looking for the best accessible one switch (game playable with a single button) or audio game (game playable without an on-screen display), with a prize fund of over $5000 to be shared out to the winners.
The rules are quite different to the Retro Remakes competition, so if your ideas didn't quite fall in with that one, here's your chance!
Can't wait to start seeing the games from these two competitions!
Labels: music video
"Topics include why game accessibility matters, demonstrations and discussions about why different disabled gamer groups can't play the majority of the mainstream games on the market, and what kinds of software, middleware, and hardware solutions have been created to date. "
"Additionally a number of tips and tricks will be discussed for developers to implement and get started on making sure that their titles are as accessible as possible. Participants will also get a chance to play games designed for the deaf, for the blind, and for physically and learning disabled gamers."
“In 1982, there were 44 million gamers. Today, there are 18 million. Where'd they all go? Complexity lost the casual gamer. Violence lost the woman gamer." – Nolan Bushnell – DIEC 2005
See my "Physical Barriers in Games" article for more...
The aim of the game is to wipe out bad red-cells by running into them with your pebble like craft. The SPACE Bar acts as THRUST to propel your craft. It's quite hectic fun at later levels.
There seems to be a slight bug, whereby the game starts very slow, but this sorts itself out fairly quickly. Have fun!
Many thanks to Kurt & Leon Blackwell for permission to include their fun game.