From their tagged "Cause and Effect" posts I discovered the delightful Frog at Zefrank.com for which you'll need a microphone and just your voice or something to make a sound with to interact with. Click the frog above to play.
Update: Find a few more like this over at TLWMSN Blog.
Lucky Dip Game Accessibility Supporters
7-128.com and their top Accessible Gaming Sites lists (USA)
Ability Powered Gaming
Adapted Video Games Pinterest board
APAM Games (Spain)
Ergo-Hacks (Accessible Gaming) (UK)
Game Accessibility Guidelines (International)
Ian Hamilton (UK)
IGDA Game Accessibility Special Interest Group (International)
Javier Mairena (Spain)
Joe Parlock (England)
Let's Project (Hirake55.com) (Japan)
OneSwitch.org.uk and OneSwitch.org.uk Blog (UK)
The Machine Operated Gamer (USA)
UK AT News Gaming section (UK)
Unstoppable Gamer - Games galore reviewed for accessibility.
Videojuegos Accessibles (Spain)
Accessible Gaming Charities
Able Gamers (USA)
Everyone Can Game (UK)
Stack-up Org (USA)
War Fighter Engaged (USA)
Blind Accessible Gaming Focussed
AppleVis Directory of Apple Games accessible for visually impaired
Board and Table Top Gaming
64 Ounce Games Make adaptations to table top games (USA)
Meeple Like Us Table top accessibility reviews (International)
The Geeky Gimp (USA)
Contacts in Game Companies Interested in Game Accessibility
Apple Accessibility - primarily via email@example.com
Google Accessibility (USA and International)
Nintendo Corporate Social Responsibility and Accessibility (USA)
Sony Accessibility and Usability (International)
Xbox Ease of Access and Accessibility (USA)
Bryce Johnson on Twitter a great contact at Xbox.
Karen Stevens on Twitter likewise at EA Accessible.
Mark Friend on Twitter likewise at Sony (also via mark.friend [@] sony.com).
Game Accessibility Web Shops
Accessible Gaming Shop - a huge range of AG gear from around the world.
64 Ounce Games Make adaptations to table top games (USA)
Game Accessibility Forums
Facebook Games for the Disabled (private group).
Reddit Disabled Gamers Forum.
Switch accessible game programming help and general programming resources.
Archived Game Accessibility Sites
Assistive Gaming - Apple Mac accessible gaming.
Avoclic - French PDF document on one-switch games.
COGAIN - Gaze controlled games.
Deaf Gamers (UK)
e-Bility - Links page.
Enabled Gaming (Australia)
Evil Controllers (USA)
Eye Tracking Update
Funka Tema Spel - (Sweden)
Future Making Serious Games Blog
Game Accessibility (German)
Gamerazzi written by disabled/enabled gamers (International)
Gaze Interaction (USA)
Game Forward (Canada)
Helen Hodson - Campaiging for Colour-Blind accessibility options (UK)
Help You Play
NAMCO Hustle Club
One Soft - Japanese page on one-switch games.
Retro Remakes plus coding resources (UK)
Reseau Nouvelles Technologies Blog and Archived Posts (France)
Robert Florio and Game Accessibility page (USA)
Speciaal Onderwijs En Ict
SpecialEffect Accessible Gamebase (UK)
SpecialEffect Facebook (closed) (UK)
Tera Kirk Blog (USA)
The AGRIP Project
The Gaming Kitsune
UA-Games - Universal Access games including the most inaccessible game ever.
VDVC GA-AG (Germany)
Without Wheels community site created by Paul Willey (USA)
Able Gamers Forum, Apparelyzed accessible gaming forum, COGAIN Eye Tracker Forum, IGDA GASIG Forum, SpecialEffect Accessible Gamebase Forum.
Happily I discovered and included Independent Life Technologies whilst on a hunt for switch accessible Yahtzee! They are new to me, and have a slew of great looking accessible games and gizmos, some completely unique to them.
Don't forget also that if you can't afford it or if no one is building it Do It Your Self adaptations offer an alternative and are often not too tricky.
The "Quad Button Box" pictured allows for play without the need to grasp the controller thanks to level surface access to the shoulder controls and non-slip backing.
Non RJ Cooper but related - for those interested in one-handed controls, I've noticed that Pad Fynder have a release date for their fascinating looking No Limit Pad of Saturday August the 1st.
I like the idea of being able to connect and mix up what ever methods of control you need, then having software assist you with controls you struggle with, to play games on any modern games console. And why stop there? Why not anything you can interface with in a wireless manner.
Game developers in the main seem to remain ignorant as to the importance of offering a way for gamers to reconfigure their controls. Annoying. This sort of thing could offer a real solution for many.
The BBC's aerospace correspondent at the time, Reg Turnill, reported on the Apollo 11 launch from the Kennedy Space Center in Florida, and later from mission control near Houston.
He is now retired, but here - with the help of archive material from the mission, and the US and UK number one records from that week - he recalls how Nasa rose to the challenge of putting man on the Moon. " - Via the BBC.
If you like WOTEH2 I recommend giving TIG Duels a try too. Worth a look too is the Disability Martial Arts Association, in the UK that Graeme made me aware of.
Sometimes I can help, even if it's just pointing people to the "Tailor Made Game Controllers" section at OneSwitch. Sometimes I wish I could help more. This controller is beyond my abilities, but if there's anyone out there who thinks they can help, please get in touch.
"Hi I came across your site via yahoo search and am very interested in having a joystick made as i suffer from heredotary motor sensory neuropathy which has paralysed my fingers and thumbs, which has made gaming difficult. I have attached a rough sketch of a joystick i would like made to help me play games more easily.
The joystick was planned with the xbox 360 in mind but really i would like if the joystick can be compatable with any console. Let me explain how the layout of the joystick is, on the top is a stick which represents the D pad and the 2 buttons on each side in blue are macro buttons or combo buttons. (I hope you do combo buttons lol). The 2 sticks on either side are the anologue sticks which i would also like to be able to push down and use as buttons just like on the xbox 360 joypad. The anologue sticks should be similar in force when pressed down as the xbox 360 joypad.
The 4 coloured buttons in between the anologue sticks represent the X Y B A buttons found on the xbox 360 joypad and the 2 grey buttons on each side of the green button represent the LB and RB found on the xbox 360 joypad. I would like these 6 buttons in between the sticks to be 2inches. Lastly the 3 buttons at the bottom of the joystick represent the select button, the X button found on the xbox 360 joypad and the start button. I would like the start and the select button to be 1 inch and the x button to be 1.5inch. Also the 2 combo buttons at the top should be of 1 inch each.
I look forward to your reply. Thanks in advance."
I've long been sitting on switch accessible Scalextric, but I'm finally very close to having a D.I.Y. guide ready to go up on-line. The nice thing about modern 'Sport' Scalextric is that with a pair of variable power supplies, you can adjust the speed of both cars to suit the abilities of the player. Magnetic cars prevent the cars constantly flying off the tracks which is handy too.
There's also two ways to play using a single switch - Full Speed On/Off or Coast/Boost mode. More to come soon. Meanwhile you can view another YouTube video here.
The sun came out, my random iPod played "Being Boiled" and my head turned into a beetroot, but I kept running and didn't stop till I got to the end. There was a lovely atmosphere and it was great to run along the Thames cheered on by my family.
Thanks so much to everyone who has sponsored me. Including the cash raised off-web I exceeded my target of £400. Ta very much all! You're all bloomin' marvellous. Now slowly back to OneSwitch stuff...
Labels: Special Effect
Labels: music video
After reading this and if finding this as your cup of tea then I recommend reading Vintage Computing's interview of Atari founder Nolan Bushnell for a little balance. Worth noting too William Higinbotham's 1952 "Tennis For Two".
Training fell to bits for a couple of months after a nasty virus followed by a chest infection and blah blah blah. However, I've restarted in earnest. Ran through my local fields the other night up to the church cemetry (beautifully illuminated) then back again racing against the failing light. Bit of a mistake I realised when I couldn't tell weeds from ruts from horse manure. Knees all okay though which is amazing.
Update: Managed a 9km run last night - the best I've done for 20 years. Starting to believe that I will make it.
Labels: Special Effect
Info with thanks to: Scott McKay